RMRK: Part II
— By Broccoli 2.0
In part I, we did an overview on RMRK and talked about its specs, in particular, the “art legos”, and the tokenomics of the RMRK token. Now we will go deeper and explore the various possibilities and scenarios that can be done with RMRK.
Let’s start with the simple stuff. Let’s say an existing NFT collection of 2D avatars decides to airdrop a 3D collection to holders. The 3D collection could be airdropped as a 3D model file into the NFT since RMRK NFTs can have multi resources. Since it has cross-chain capabilities, it can be dropped into any metaverse in any chain that has RMRK integration. More details on having game assets and mechanics on the chain in part III. Let’s go a bit further. This avatar can hold or wear items, and since NFTs can own other NFTs, each item as a separate NFT is owned by the avatar NFT. What makes it more interesting is that it has the capability of carrying items from other metaverses on other chains and traveling with them everywhere.
Let’s move on to the real estate and metaverse assets. The most obvious scenario here is having land or space, populating it with other assets, and being able to sell (or lend) the thing as a whole, since NFTs can own other NFTs. We’re talking about selling an apartment with furniture (again, depending on the metaverse capabilities this furniture as NFTs can be from different chains), and now the buyer can sell each furniture separately if they want to. Now imagine the same thing on a bigger scale, selling lands with buildings on them…
RMRK pushes ownership in metaverse a bit further with the capability of DAO-izing an asset. If a DAO owns land in a metaverse, the land can be distributed as fungible governance tokens, and members of the DAO can have direct voting power on it through smart contracts. It eliminates the involvement of a centralized party between decision and execution, making the DAO more decentralized and trustworthy.
This also applies to assets. A good example is explained in this video made by the RMRK team https://www.youtube.com/watch?v=wMpwGo6wi_0.
Imagine you have a piece of land in a VR-based metaverse in a crowded area, and you have a huge billboard on it. You can DAO-ize your billboard and bring in other stakeholders. Now institutions that want to advertise can send offers, and the billboard DAO can vote on which offer to accept and display the ad.
What I’m personally excited to explore is gameplay in games integrated with RMRK. DAO-izing an NFT means DAO-izing a game avatar. You can have the community decide on what items to carry, what runes or abilities to take, which quest to do, etc… Even quick decisions could be made by using the reactions-on-the-chain feature. Only DAO members would be allowed to react, and each emote could represent a specific action or decision, just like we do it on discord.
Kanaria is (and will always be I think) a good example. One of the interesting interactions that happened on Kanaria was at the release of the collection when the birds were still eggs. They had implemented a system where the egg hatches and the bird grows depending on the on-chain reactions the egg NFT got, using conditional rendering. Kanaria NFTs can now have items as NFTs, as well as rendered with the bird if the owner wants to
There’s an upcoming project that’s worth checking called Exosama https://mobile.twitter.com/exosamanft.
It is a project by Moonsama, an NFT marketplace on Moonriver, which is a Kusama para-chain. Exosama consists of a 3D avatar integrated with the Moonsama universe, but it will also have its own RPG game. Now moonriver has EVMinteroperabilityy, which means it will be possible to have your Exosama avatar in existing metaverses such as Decentraland and Sandbox.
As you can see, RMRK technology makes NFTs smarter, more interactive, and more useful. It also gives multiple opportunities to developers and creators to innovate with NFTs. As it unlocks more cross-chain features and becomes accessible to chains that have high NFT traffic such as Ethereum and Solana, it unlocks a lot of utilities for existing projects. In part III, we will dive deeper into the technology.